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Oasis

510027396Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 58m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
969
+14
🇦🇷 Saxons · Argentina
942
+14
🇲🇽 Ethiopians · Mexico
921
-14
🇨🇴 Georgians · Colombia
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,596 10:39 22:04 32:13 ⚔ Archer Rush
25 1,477 11:30 21:21 36:29 ⚔ Scout Rush
22 1,289 11:18 17:21 33:59 ⛏ Fast Castle
19 1,116 10:30 25:04 49:16

Resources

Player Food Wood Gold Stone Spent Collected
33,635 19,941 16,065 3,405 73,046 93,564
23,205 17,930 13,050 3,165 57,350 70,797
24,145 17,811 12,080 750 54,786 70,850
16,880 9,970 7,300 4,015 38,165 48,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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