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Nomad

509814618Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 45m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
959
+15
🇹🇼 Varangians · Taiwan
874
+19
🇲🇽 Teutons · Mexico
936
-17
🇨🇴 Gurjaras · Colombia
936
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,058 13:31 22:42 35:45 ⚔ Fish Boom into Scouts
19 851 15:43 21:28 38:04 ⛏ Fast Castle
18 821 15:33 25:31 40:22 ⚔ Scout Rush
16 736 16:39 22:42 33:32 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,200 20,745 4,890 2,000 44,835 59,667
17,635 14,975 7,100 2,250 41,960 48,183
12,470 11,170 5,850 1,930 31,420 37,232
9,315 7,520 2,595 1,555 20,985 27,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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