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Arena

510269921Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 33m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1711
+12
🇨🇳 Khmer · China
1695
+13
🇺🇸 Burmese · United States
1657
+14
🇦🇺 Italians · Australia
1526
+21
🇨🇳 Mongols · China
1699
-18
🇸🇬 Inca · Singapore
1674
-17
🇨🇳 Burmese · China
1636
-15
🇮🇳 Saxons · India
1486
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 2,147 10:40 14:40 30:41 ⛏ Fast Castle
61 2,055 9:56 13:38 27:04 ⛏ Fast Castle
51 1,724 10:45 14:33 — ⛏ Fast Castle
47 1,571 11:22 15:04 28:50 ⛏ Fast Castle
46 1,548 9:29 13:13 25:23 ⛏ Fast Castle
40 1,343 9:46 13:08 27:15 ⛏ Fast Castle
36 1,218 9:53 13:38 — ⛏ Fast Castle
35 1,173 10:55 14:24 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,870 14,460 8,790 1,050 44,170 45,767
22,505 15,315 5,045 300 43,165 47,304
19,770 12,240 7,315 950 40,275 46,382
12,150 14,370 4,800 1,075 32,395 33,895
13,465 10,265 5,755 2,150 31,635 37,262
10,980 11,640 6,160 1,600 30,380 33,024
13,170 12,257 2,815 1,050 29,292 34,652
9,275 12,539 3,220 1,050 26,084 28,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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