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Arena

510267107Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 43m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1685
+14
🇸🇬 Huns · Singapore
1659
+15
🇨🇳 Spanish · China
1620
+16
🇮🇳 Varangians · India
1463
+23
🇺🇸 Burmese · United States
1676
-19
🇭🇺 Turks · Hungary
1621
-17
🇦🇷 Ethiopians · Argentina
1609
-16
🇮🇳 Lithuanians · India
1603
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 2,971 10:48 14:29 31:07 ⛏ Fast Castle
65 2,867 11:41 15:22 37:57 ⛏ Fast Castle
55 2,438 11:46 16:28 30:48 ⚔ FC into Scouts
55 2,440 9:59 13:46 28:31 ⛏ Fast Castle
36 1,568 9:46 14:38 36:09 ⛏ Fast Castle
34 1,516 10:44 14:51 28:55 ⛏ Fast Castle
29 1,286 10:05 13:40 27:19 ⛏ Fast Castle
28 1,246 11:04 14:53 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,150 18,710 15,625 5,000 72,485 80,596
25,860 22,390 16,845 2,250 67,345 71,378
32,905 18,870 14,450 1,055 67,280 86,439
31,380 16,215 16,440 1,970 66,005 68,642
25,525 9,932 11,265 2,910 49,632 52,712
18,000 14,015 10,445 1,675 44,135 53,214
13,235 13,630 3,860 1,245 31,970 35,358
9,435 6,060 3,805 2,270 21,570 23,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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