AoeStats
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Arena

508749259Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 40m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1070
+14
🇲🇽 Burgundians · Mexico
1052
+15
🇮🇹 Danes · Italy
1038
+16
🇨🇭 Saracens · Switzerland
990
+18
🇦🇷 Georgians · Argentina
1080
-18
🇨🇱 Vietnamese · Chile
1042
-16
🇦🇷 Celts · Argentina
1008
-15
🇦🇷 Franks · Argentina
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
63 2,544 10:17 15:27 — ⛏ Fast Castle
34 1,348 11:07 14:50 31:13 ⛏ Fast Castle
32 1,288 10:21 14:39 — ⛏ Fast Castle
25 1,025 9:43 17:34 33:42 ⛏ Fast Castle
20 796 11:21 15:37 32:03 ⛏ Fast Castle
20 811 11:31 15:11 28:06 ⛏ Fast Castle
20 817 11:45 17:25 — ⛏ Fast Castle
15 623 11:20 21:26 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,155 18,785 10,575 1,850 55,365 69,756
18,835 8,105 10,375 2,150 39,465 45,030
12,630 14,400 5,410 2,380 34,820 40,312
12,115 8,845 5,715 1,515 28,190 35,056
12,845 6,735 4,865 850 25,295 30,961
10,055 7,980 4,280 875 23,190 27,301
9,730 8,615 3,370 955 22,670 28,811
6,125 6,145 1,800 2,360 16,430 17,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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