AoeStats
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Nomad

509771235Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1247
+8
🇳🇿 Bulgarians · New Zealand
1059
+15
🇳🇿 Celts · New Zealand
978
+18
🇺🇸 Shu · United States
1059
-14
🇺🇸 Bengalis · United States
1056
-14
🇬🇧 Saxons · United Kingdom
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,738 12:35 20:33 35:41 ⛏ Fish Boom FC
31 1,357 14:27 22:31 38:26 ⚔ Fish Boom into Drush FC
24 1,022 13:04 24:45 — ⚔ Fish Boom into Archers
22 951 13:47 19:47 36:36 ⛏ Fish Boom FC
22 941 12:15 16:44 34:49 ⛏ Fish Boom FC
21 901 12:52 24:30 41:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,670 25,066 9,995 3,860 55,591 62,742
21,480 11,543 13,890 4,300 51,213 59,882
11,000 13,583 2,635 3,205 30,423 33,110
13,580 10,294 4,615 1,500 29,989 31,695
11,940 7,959 3,685 2,050 25,634 29,956
8,275 10,723 5,095 1,100 25,193 29,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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