AoeStats
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Arena

509685685Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1042
+14
🇩🇪 Hindustanis · Germany
1016
+15
🇩🇪 Saxons · Germany
1014
+15
🇵🇱 Ethiopians · Poland
1089
-18
🇵🇱 Tatars · Poland
1053
-17
🇵🇱 Britons · Poland
846
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,815 11:48 17:24 36:06 ⛏ Fast Castle
34 1,670 10:47 16:58 38:20 ⛏ Fast Castle
30 1,476 11:13 18:57 35:03 ⛏ Fast Castle
29 1,392 10:47 14:54 30:32 ⛏ Fast Castle
27 1,319 11:21 14:58 28:36 ⛏ Fast Castle
26 1,273 9:32 16:25 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,795 21,815 15,535 5,005 68,150 82,007
24,700 12,800 16,850 2,575 56,925 58,176
22,950 13,510 12,600 2,265 51,325 61,051
22,340 9,115 10,315 2,190 43,960 56,956
18,780 17,525 5,550 1,845 43,700 50,080
19,510 11,660 9,160 1,820 42,150 44,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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