AoeStats
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Arena

509522941Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 46m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1008
+16
🇺🇸 Romans · United States
985
+17
🇨🇦 Franks · Canada
904
+19
🇺🇸 Danes · United States
1048
-20
🇺🇸 Japanese · United States
1012
-18
🇺🇸 Goths · United States
924
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,647 10:37 15:23 36:08 ⛏ Fast Castle
25 1,171 10:16 16:01 33:53 ⛏ Fast Castle
24 1,117 10:03 14:18 29:00 ⛏ Fast Castle
20 923 10:37 18:10 — ⛏ Fast Castle
18 843 9:58 17:55 — ⛏ Fast Castle
17 764 11:35 16:39 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,325 30,715 13,645 3,425 76,110 81,632
25,820 18,060 17,810 3,485 65,175 71,076
19,930 10,000 9,010 1,500 40,440 65,614
12,130 15,330 3,905 1,955 33,320 36,898
12,200 8,638 4,030 2,150 27,018 27,533
10,315 6,705 3,890 1,400 22,310 27,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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