AoeStats
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Nomad

509494581Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 65m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1066
+14
🇺🇸 Romans · United States
1059
+14
🇺🇸 Varangians · United States
853
+23
🇺🇸 Burgundians · United States
1025
-17
🇱🇺 Britons · Luxembourg
1011
-17
🇵🇱 Varangians · Poland
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,889 17:11 23:06 — ⛏ Fish Boom into Fire Galleys FC
27 1,783 14:10 23:09 44:59 ⛏ Fish Boom FC into Galleys
26 1,708 14:53 25:50 45:53 ⛏ Fish Boom
26 1,711 16:02 31:02 47:45 ⚔ Fish Boom into M@A into Towers
15 1,016 14:00 18:17 36:45 ⛏ Fish Boom FC
14 887 15:49 19:39 39:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,705 31,050 18,585 4,000 75,340 94,311
30,230 20,355 15,200 4,000 69,785 79,349
23,905 25,748 7,540 5,860 63,053 65,757
23,335 11,480 14,705 3,205 52,725 58,606
16,875 16,981 12,235 4,960 51,051 55,384
12,980 15,123 6,860 2,310 37,273 37,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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