AoeStats
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MegaRandom

509687620Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 41m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Bengalis · Bolivia
926
+13
🇨🇱 Persians · Chile
885
+15
🇪🇸 Varangians · Spain
863
+16
🇪🇸 Byzantines · Spain
919
-17
🇪🇸 Franks · Spain
850
-35
🇪🇸 Ethiopians · Spain
813
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,261 11:21 22:34 39:49 ⚔ Scout Rush
26 1,080 10:54 19:17 35:02 ⛏ Fast Castle
26 1,087 11:31 17:12 33:11 ⛏ Fast Castle
19 770 13:06 21:12 — ⚔ Archer Rush
15 644 10:45 17:09 39:33 ⛏ Fast Castle
14 590 12:30 32:48 —

Resources

Player Food Wood Gold Stone Spent Collected
11,945 11,416 4,765 2,050 30,176 33,842
14,865 7,866 6,445 950 30,126 38,744
16,475 5,280 5,635 1,125 28,515 36,099
11,420 8,370 5,445 1,775 27,010 31,919
6,180 7,070 3,095 2,005 18,350 20,044
5,020 3,610 1,620 375 10,625 12,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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