AoeStats
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Black Forest

509143091Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 39m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇭 Mongols · Bahrain
894
+11
🇺🇸 Persians · United States
765
+16
🇺🇸 Goths · United States
719
+18
🇪🇸 Franks · Spain
792
-16
🇲🇽 Danes · Mexico
769
-15
🇺🇸 Khmer · United States
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,211 12:13 16:03 29:17 ⛏ Fish Boom FC
30 1,179 12:17 23:18 38:54 ⛏ Fast Castle
22 873 14:39 19:46 — ⛏ Fast Castle
22 856 12:11 19:56 — ⛏ Fast Castle
12 474 11:38 20:07 32:56 ⛏ Fast Castle
7 274 13:10 20:00 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,660 16,445 5,650 1,885 40,640 45,864
16,130 12,686 7,205 2,800 38,821 43,142
10,110 15,825 2,390 1,400 29,725 34,946
11,150 9,255 5,370 1,055 26,830 35,069
13,635 5,208 3,645 1,500 23,988 26,294
10,200 9,433 2,650 1,680 23,963 26,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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