AoeStats
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Nomad

510543628Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 36m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1215
+14
🇩🇪 Tupi · Germany
1214
+14
🇩🇪 Lithuanians · Germany
1204
+14
🇪🇸 Huns · Spain
1126
+18
🇹🇼 Danes · Taiwan
1192
-16
🇨🇳 Koreans · China
1171
-15
🇳🇱 Spanish · Netherlands
1169
-15
🇨🇳 Burgundians · China
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,433 13:30 17:32 — ⛏ Fish Boom FC
30 1,074 14:25 19:28 — ⛏ Fish Boom FC
26 948 14:09 19:06 — ⛏ Fish Boom FC
25 918 14:10 23:55 — ⚔ Fish Boom into Towers FC
20 711 15:43 21:22 — ⛏ Fish Boom FC
19 678 14:49 18:29 — ⛏ Fish Boom FC
13 467 14:12 19:38 35:56 ⛏ Fish Boom FC
11 380 15:15 26:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,665 10,893 4,045 3,585 29,188 29,849
6,400 9,371 1,405 4,380 21,556 22,941
6,960 8,703 3,350 2,380 21,393 22,296
5,700 8,580 2,015 2,055 18,350 21,454
8,100 3,925 4,370 850 17,245 19,453
4,620 4,800 1,040 1,400 11,860 12,562
4,920 4,200 340 595 10,055 10,174
3,775 4,125 895 325 9,120 11,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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