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MegaRandom

509408772Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 81m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1084
+13
🇿🇦 Japanese · South Africa
1069
+14
🇺🇸 Byzantines · United States
1019
+16
🇦🇺 Saracens · Australia
985
+18
🇳🇴 Danes · Norway
1109
-19
🇩🇪 Goths · Germany
1038
-16
🇬🇧 Sicilians · United Kingdom
1002
-14
🇳🇴 Burmese · Norway
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 4,094 10:52 14:39 35:53 ⛏ Fast Castle
33 2,701 10:43 19:27 40:01 ⚔ Skirmisher Rush
27 2,203 9:58 20:07 49:19 ⚔ Scout Rush
27 2,165 11:17 15:41 47:23 ⛏ Fast Castle
27 2,194 10:37 21:00 43:16 ⚔ Archer Rush
24 1,913 11:09 19:46 43:37 ⚔ Scouts FC
17 1,381 11:58 17:35 52:45 ⛏ Fast Castle
14 1,166 12:17 19:10 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,655 20,885 16,365 3,000 121,905 123,720
60,375 18,380 32,440 7,525 118,720 133,382
57,850 33,570 21,115 2,545 115,080 123,872
37,725 40,245 14,865 3,400 96,235 104,093
23,580 31,870 22,060 4,450 81,960 94,265
39,780 18,390 13,040 2,325 73,535 79,475
37,890 12,525 15,845 5,450 71,710 72,542
29,855 22,909 9,100 3,540 65,404 68,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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