AoeStats
← 虚弱

African Clearing

511012122Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 24m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1648
+10
1582
+12
🇹🇼 Koreans · Taiwan
1578
+12
🇮🇹 Mongols · Italy
1542
+14
🇨🇳 Mapuche · China
1529
-13
🇨🇳 Varangians · China
1512
-13
🇨🇳 Wei · China
1505
-12
🇨🇳 Mongols · China
1440
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 1,439 12:52 17:36 — ⛏ Fast Castle
58 1,415 13:12 16:55 — ⛏ Fast Castle
58 1,403 11:59 21:27 — ⚔ Scout Rush
54 1,306 13:05 17:31 — ⛏ Fast Castle
48 1,181 12:43 16:37 — ⛏ Fast Castle
34 837 12:31 16:22 — ⛏ Fast Castle
27 661 11:46 — — ⚔ Scout Rush
22 540 12:53 19:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,250 4,098 960 950 10,258 9,822
6,025 3,434 350 100 9,909 11,205
5,870 1,883 1,165 885 9,803 9,462
3,950 3,382 1,375 850 9,557 9,890
3,350 3,511 1,780 875 9,516 9,098
5,325 2,842 400 300 8,867 8,939
3,975 2,505 800 800 8,080 7,769
3,200 3,246 850 200 7,496 7,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.