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Arena

511003557Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
1517
+15
🇪🇸 Portuguese · Spain
1509
+15
🇨🇭 Mapuche · Switzerland
1497
+16
🇨🇦 Goths · Canada
1478
+16
🇨🇳 Saxons · China
1547
-18
🇨🇳 Poles · China
1529
-17
🇨🇳 Spanish · China
1454
-14
🇨🇳 Bohemians · China
1422
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,587 10:43 14:36 39:18 ⛏ Fast Castle
58 3,230 11:00 14:53 29:01 ⛏ Fast Castle
57 3,155 10:10 14:25 27:01 ⛏ Fast Castle
55 3,046 10:10 14:00 27:44 ⛏ Fast Castle
43 2,364 10:46 14:52 31:35 ⛏ Fast Castle
37 2,061 10:08 14:35 27:12 ⛏ Fast Castle
27 1,506 8:56 15:15 32:56 ⛏ Fast Castle
27 1,517 10:52 14:30 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,110 21,180 30,375 4,415 119,080 124,498
33,090 45,195 25,060 4,010 107,355 114,408
27,905 43,840 24,435 4,550 100,730 118,971
51,505 27,338 17,555 2,800 99,198 108,856
34,870 29,785 18,575 4,100 87,330 96,164
31,850 29,245 13,425 1,670 76,190 79,077
16,025 17,725 13,810 2,405 49,965 69,104
18,270 15,080 11,060 1,565 45,975 50,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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