AoeStats
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Arena

509556420Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1221
+15
🇺🇸 Bohemians · United States
1204
+15
🇵🇪 Danes · Peru
1152
+18
🇺🇸 Jurchens · United States
1129
+19
🇹🇼 Turks · Taiwan
1218
-18
🇺🇸 Khmer · United States
1194
-17
🇳🇿 Berbers · New Zealand
1182
-16
🇮🇩 Spanish · Indonesia
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,987 10:46 14:36 31:54 ⛏ Fast Castle
43 2,389 11:07 16:07 34:07 ⛏ Fast Castle
33 1,845 11:37 16:08 39:50 ⛏ Fast Castle
31 1,752 11:08 16:37 22:04 ◆ FC into Fast Imp
31 1,730 10:05 15:01 30:22 ⛏ Fast Castle
25 1,390 10:51 15:04 35:52 ⛏ Fast Castle
25 1,419 12:23 16:49 33:54 ⛏ Fast Castle
24 1,343 11:37 15:30 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,450 32,750 14,390 3,050 88,640 91,284
31,950 15,260 26,005 3,555 76,770 92,181
35,150 18,743 16,705 3,060 73,658 84,196
21,055 23,555 12,615 3,700 60,925 85,268
14,300 19,565 11,195 3,700 48,760 79,165
21,420 8,680 12,770 1,800 44,670 46,182
15,335 12,535 4,360 1,500 33,730 51,198
11,555 8,190 7,775 1,460 28,980 30,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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