AoeStats
← CTM | Pentrus

Arena

510262185Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 21m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1515
+16
🇲🇽 Turks · Mexico
1479
+18
🇲🇽 Celts · Mexico
1394
+21
🇲🇽 Teutons · Mexico
1389
+21
🇨🇳 Huns · China
1527
-20
🇨🇳 Poles · China
1525
-20
🇨🇳 Mongols · China
1519
-19
🇨🇳 Goths · China
1465
-17
Compared against 516,302 analysed team-game players on Arena.
吮指原味鸡 S
Feudal Age 10:48 vs 10:56
top 44%
Castle Age 14:30 vs 16:03
top 14%
Imperial Age — vs 32:18
btm 0%
eAPM 56 vs 27
top 4%
First military 14:30 vs 18:52
top 12%
▲ Fast Castle Age at 14:30 — faster than 86% of analysed players on Arena
▲ High eAPM (56) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 14:30 (Cavalry Archer) — earlier than 88% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 14:30
我是你巴巴 A
Feudal Age 10:36 vs 10:56
top 35%
Castle Age 14:46 vs 16:03
top 21%
Imperial Age — vs 32:18
btm 0%
eAPM 33 vs 27
top 34%
First military 20:28 vs 18:52
btm 39%
▲ Fast Castle Age at 14:46 — faster than 79% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 14:46
麦辣鸡翅 S
Feudal Age 10:08 vs 10:56
top 18%
Castle Age 13:38 vs 16:03
top 2%
Imperial Age — vs 32:18
btm 0%
eAPM 29 vs 27
top 44%
▲ Fast Feudal Age at 10:08 — faster than 82% of analysed players on Arena
▲ Fast Castle Age at 13:38 — faster than 98% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 13:38
120057903 S
Feudal Age 10:31 vs 10:56
top 31%
Castle Age 14:27 vs 16:03
top 12%
Imperial Age — vs 32:18
btm 0%
eAPM 39 vs 27
top 20%
First military 15:12 vs 18:52
top 16%
▲ Fast Castle Age at 14:27 — faster than 88% of analysed players on Arena
▲ High eAPM (39) — top quarter of analysed players
▲ Early military at 15:12 (Mangonel) — earlier than 84% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 14:26
viktorcal999 S
Feudal Age 9:53 vs 10:56
top 11%
Castle Age 14:21 vs 16:03
top 10%
Imperial Age — vs 32:18
btm 0%
eAPM 39 vs 27
top 20%
First military 14:42 vs 18:52
top 13%
▲ Fast Feudal Age at 9:53 — faster than 89% of analysed players on Arena
▲ Fast Castle Age at 14:21 — faster than 90% of analysed players on Arena
▲ High eAPM (39) — top quarter of analysed players
▼ Loom after the Feudal click (10:30) — usually safest before it
▲ Early military at 14:42 (Spearman) — earlier than 87% of analysed players on Arena
▲ Town centers almost never idle — 6s across the first 14:21
Manquito 3000 A
Feudal Age 9:50 vs 10:56
top 11%
Castle Age — vs 16:03
btm 0%
Imperial Age — vs 32:18
btm 0%
eAPM 26 vs 27
btm 47%
First military 19:45 vs 18:52
btm 43%
▲ Fast Feudal Age at 9:50 — faster than 89% of analysed players on Arena
▼ Town centers idle 4:03 of the first 21:38 — keep villagers queued
Hila Artz S
Feudal Age 10:28 vs 10:56
top 29%
Castle Age 14:35 vs 16:03
top 16%
Imperial Age — vs 32:18
btm 0%
eAPM 42 vs 27
top 16%
First military 18:09 vs 18:52
top 44%
▲ Fast Feudal Age at 10:28 — faster than 71% of analysed players on Arena
▲ Fast Castle Age at 14:35 — faster than 84% of analysed players on Arena
▲ High eAPM (42) — top quarter of analysed players
▼ Loom after the Feudal click (11:20) — usually safest before it
▲ Town centers almost never idle — 2s across the first 14:35
CTM | Pentrus S
Feudal Age 9:45 vs 10:56
top 9%
Castle Age 13:58 vs 16:03
top 5%
Imperial Age — vs 32:18
btm 0%
eAPM 55 vs 27
top 4%
First military 15:52 vs 18:52
top 22%
▲ Fast Feudal Age at 9:45 — faster than 91% of analysed players on Arena
▲ Fast Castle Age at 13:58 — faster than 95% of analysed players on Arena
▲ High eAPM (55) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 13:58
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