AoeStats
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Arena

510262185Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 21m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1515
+16
🇲🇽 Turks · Mexico
1479
+18
🇲🇽 Celts · Mexico
1394
+21
🇲🇽 Teutons · Mexico
1389
+21
🇨🇳 Huns · China
1527
-20
🇨🇳 Poles · China
1525
-20
🇨🇳 Mongols · China
1519
-19
🇨🇳 Goths · China
1465
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,205 10:48 14:30 — ⛏ Fast Castle
55 1,182 9:45 13:58 — ⛏ Fast Castle
42 919 10:28 14:35 — ⛏ Fast Castle
39 842 10:31 14:27 — ⛏ Fast Castle
39 854 9:53 14:21 — ⛏ Fast Castle
33 705 10:36 14:46 — ⛏ Fast Castle
29 637 10:08 13:38 — ⛏ Fast Castle
26 561 9:50 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,275 5,095 3,230 0 12,600 13,434
5,925 3,420 200 950 10,495 11,547
5,120 3,780 650 750 10,300 10,435
4,775 2,010 1,550 650 8,985 8,988
4,075 3,530 460 100 8,165 8,288
3,255 3,175 1,150 0 7,580 8,502
3,325 1,925 800 650 6,700 7,473
2,665 2,370 100 875 6,010 6,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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