AoeStats
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Lombardia

510257176Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 15m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1537
+12
🇦🇷 Jurchens · Argentina
1478
+14
🇳🇴 Danes · Norway
1429
+17
🇦🇷 Hindustanis · Argentina
1351
+19
🇵🇪 Saracens · Peru
1520
-19
🇲🇽 Magyars · Mexico
1480
-17
🇲🇽 Vietnamese · Mexico
1387
-13
🇲🇽 Mongols · Mexico
1382
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 811 8:56 — —
49 749 10:13 — — ⚔ Archer Rush
44 685 9:36 — — ⚔ Scout Rush
40 612 8:50 — — ⚔ Scout Rush
38 580 9:11 — — ⚔ Scout Rush
38 583 8:46 — — ⚔ Archer Rush
32 490 9:17 — — ⚔ Archer Rush
32 487 8:59 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,900 2,000 1,045 0 5,945 6,397
3,550 1,437 530 125 5,642 5,604
3,055 1,841 50 125 5,071 4,867
2,750 1,824 50 0 4,624 4,597
2,000 1,435 455 130 4,020 4,635
2,085 1,385 150 0 3,620 3,849
1,850 1,206 275 0 3,331 3,612
2,055 910 50 125 3,140 3,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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