AoeStats
← Jarothi

MegaRandom

509792030Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 64m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1081
+15
🇧🇷 Varangians · Brazil
1023
+17
🇧🇷 Burgundians · Brazil
1019
+17
🇨🇴 Franks · Colombia
1063
-17
🇨🇴 Koreans · Colombia
1055
-17
🇨🇴 Varangians · Colombia
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,122 10:48 15:37 32:45 ⛏ Fast Castle
27 1,732 10:18 16:24 40:04 ⛏ Fast Castle
24 1,564 12:39 20:39 40:30 ⚔ Archers FC
20 1,296 10:42 15:48 34:48 ⛏ Fast Castle
20 1,272 12:27 20:04 36:42 ⛏ Fast Castle
20 1,322 10:06 15:43 26:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,240 26,300 23,115 2,555 76,210 97,517
37,290 13,035 12,990 3,350 66,665 71,911
15,285 26,753 14,200 3,535 59,773 73,904
27,610 13,920 15,000 2,750 59,280 66,469
27,695 13,302 11,275 3,000 55,272 69,277
19,140 14,340 11,670 3,435 48,585 55,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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