AoeStats
← the best BO's

Arena

510261235Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1826
+10
🇺🇸 Poles · United States
1557
+20
🇦🇷 Teutons · Argentina
1684
-16
🇦🇷 Danes · Argentina
1653
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,767 8:01 22:57 33:54 ⚔ Towers FC
51 2,906 10:54 14:51 34:52 ⛏ Fast Castle
44 2,499 10:22 20:54 32:31 ⛏ Fast Castle
35 1,999 8:04 22:59 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
36,125 33,323 14,100 4,530 88,078 90,101
25,475 26,962 12,215 2,435 67,087 68,417
26,395 19,074 13,920 3,460 62,849 78,236
11,530 7,608 690 1,925 21,753 27,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.