AoeStats
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Arena

510668036Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 56m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1135
+14
🇺🇸 Malians · United States
1132
+14
🇺🇸 Romans · United States
1041
+19
🇺🇾 Varangians · Uruguay
1109
-16
🇺🇾 Japanese · Uruguay
1095
-16
🇺🇾 Mongols · Uruguay
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,520 10:30 15:42 29:38 ⛏ Fast Castle
29 1,636 11:33 15:21 31:34 ⛏ Fast Castle
28 1,568 11:57 16:37 20:43 ◆ FC into Fast Imp
26 1,469 11:07 15:06 29:06 ⛏ Fast Castle
22 1,259 8:58 17:57 26:52 ⛏ Fast Castle
16 919 11:22 15:34 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,035 23,090 13,515 5,420 71,060 93,369
27,495 14,085 19,625 5,580 66,785 79,001
25,180 20,980 14,335 1,600 62,095 70,596
21,660 21,990 8,025 2,100 53,775 55,829
21,310 14,965 13,870 1,125 51,270 55,440
14,120 8,680 5,540 1,685 30,025 33,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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