AoeStats
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Fortress

508620358Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Inca · Morocco
1292
+13
🇻🇳 Khmer · Vietnam
1146
+19
🇪🇸 Lithuanians · Spain
1144
+19
🇮🇳 Byzantines · India
1141
+20
🇻🇳 Ethiopians · Vietnam
1232
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🇨🇳 Mongols · China
1232
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🇩🇰 Turks · Denmark
1231
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🇦🇺 Danes · Australia
1209
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,052 7:15 11:37 23:49 ⛏ Fast Castle
39 2,222 7:44 12:08 20:18 ⛏ Fast Castle
35 2,021 9:11 13:45 31:24 ⛏ Fast Castle
33 1,922 7:08 11:36 23:38 ⛏ Fast Castle
30 1,752 8:26 13:59 30:26 ⛏ Fast Castle
28 1,617 7:42 11:33 26:31 ⛏ Fast Castle
20 1,157 8:15 12:35 26:26 ⛏ Fast Castle
18 1,032 8:02 12:00 26:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,205 29,065 22,315 5,065 126,650 129,576
79,755 16,750 22,355 4,100 122,960 126,317
29,720 32,840 26,770 5,035 94,365 103,395
40,285 15,120 25,920 4,400 85,725 93,574
24,300 33,425 24,110 2,465 84,300 92,879
19,190 34,155 18,685 3,285 75,315 77,425
22,895 35,473 9,630 2,285 70,283 89,639
26,160 19,790 15,060 3,460 64,470 67,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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