AoeStats
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Arena

508796559Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 23m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1082
+13
🇺🇸 Danes · United States
1072
+14
🇺🇸 Hindustanis · United States
1028
-14
🇨🇳 Italians · China
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 927 10:36 14:41 — ⛏ Fast Castle
26 617 10:18 14:39 — ⛏ Fast Castle
21 487 10:15 14:46 — ⛏ Fast Castle
17 408 10:49 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 5,960 300 200 11,885 14,358
4,695 2,336 1,075 650 8,756 8,921
3,775 2,690 925 1,300 8,690 10,656
3,945 2,735 460 100 7,240 8,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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