MegaRandom
506523612Analyzed2v2 RM
·
17d ago on Sep 13, 2026·
24m 59s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 147,812 analysed team-game players on MegaRandom.
Sir KuBo PC
D
Feudal Age
17:22
vs 11:14
btm 1%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
12
vs 28
btm 9%
▼
Slow Feudal Age at 17:22 — slower than 99% of analysed players on MegaRandom
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 7:54 of the first 24:59 — keep villagers queued
BlueDragon_Tuga
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
10
vs 28
btm 6%
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 13:19 of the first 24:59 — keep villagers queued
djd1993
D
Feudal Age
12:35
vs 11:14
btm 23%
Castle Age
21:29
vs 20:18
btm 39%
Imperial Age
—
vs 37:21
btm 0%
eAPM
10
vs 28
btm 6%
First military
16:34
vs 14:32
btm 37%
▼
Slow Feudal Age at 12:35 — slower than 77% of analysed players on MegaRandom
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 44s across the first 21:29
Boudboud
D
Feudal Age
12:07
vs 11:14
btm 30%
Castle Age
20:17
vs 20:18
top 50%
Imperial Age
—
vs 37:21
btm 0%
eAPM
11
vs 28
btm 8%
First military
22:27
vs 14:32
btm 12%
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:27 (Knight) — later than 88% of analysed players on MegaRandom