AoeStats
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MegaRandom

506523612Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 24m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
927
+13
🇫🇷 Franks · France
870
+43
🇵🇹 Wei · Portugal
902
-16
🇵🇹 Mongols · Portugal
827
-13
Player eAPM Actions Feudal Castle Imperial Opening
12 304 17:22 — — ⛏ Fish Boom FC
11 282 12:07 20:17 — ⛏ Fast Castle
10 243 — — —
10 254 12:35 21:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,125 3,510 775 100 10,510 11,225
4,355 3,835 1,175 0 9,365 11,383
3,575 4,025 265 0 7,865 8,473
1,200 550 50 0 1,800 2,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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