AoeStats
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Arena

510665108Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 39m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1819
+11
🇨🇱 Hindustanis · Chile
1787
+12
🇵🇪 Cumans · Peru
1751
+14
🇲🇽 Mongols · Mexico
1740
+14
🇧🇷 Teutons · Brazil
1851
-18
🇧🇷 Turks · Brazil
1814
-16
🇧🇷 Italians · Brazil
1602
-9
🇧🇷 Danes · Brazil
1560
-8
Player eAPM Actions Feudal Castle Imperial Opening
95 3,700 9:40 14:16 37:10 ⛏ Fast Castle
64 2,486 8:52 31:46 — ⚔ Tower Rush
53 2,084 9:46 16:24 32:26 ⛏ Fast Castle
50 1,954 8:55 14:48 33:44 ⛏ Fast Castle
45 1,743 10:07 13:42 27:40 ⛏ Fast Castle
45 1,772 9:33 27:34 — ⚔ M@A Rush
44 1,720 8:43 16:49 30:13 ⛏ Fast Castle
37 1,458 10:49 14:24 26:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,995 18,385 8,645 5,000 61,025 67,923
21,495 15,800 14,455 850 52,600 54,923
18,735 16,255 11,055 3,005 49,050 52,924
19,175 16,870 6,220 2,080 44,345 45,847
18,430 8,691 7,060 2,250 36,431 39,403
14,130 12,545 6,275 1,730 34,680 39,976
13,105 13,242 3,220 1,720 31,287 32,163
6,600 5,266 1,560 1,230 14,656 14,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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