AoeStats
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Arena

509447829Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 61m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1299
+13
🇮🇹 Bengalis · Italy
1210
+17
🇮🇹 Saxons · Italy
1168
+19
🇳🇮 Shu · Nicaragua
1250
-17
🇦🇷 Britons · Argentina
1245
-17
🇿🇦 Khmer · South Africa
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,311 10:35 17:41 29:54 ⛏ Fast Castle
35 2,134 10:59 15:02 28:33 ⛏ Fast Castle
35 2,171 11:02 14:32 28:38 ⛏ Fast Castle
29 1,808 10:50 16:15 30:30 ⛏ Fast Castle
28 1,706 11:00 15:32 28:28 ⛏ Fast Castle
18 1,128 10:52 15:41 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,320 27,425 29,165 1,500 113,410 120,324
29,075 30,175 15,660 1,600 76,510 93,999
24,045 33,055 14,300 4,795 76,195 97,416
27,560 38,015 7,975 2,065 75,615 80,622
24,500 22,895 18,225 4,350 69,970 89,342
31,445 25,415 7,170 3,760 67,790 70,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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