AoeStats
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Arena

509391709Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 15m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1271
+13
🇲🇽 Varangians · Mexico
1268
+13
🇲🇽 Bulgarians · Mexico
1213
+15
🇿🇦 Burgundians · South Africa
1222
-14
🇨🇾 Italians · Cyprus
1212
-14
🇺🇸 Portuguese · United States
1183
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 646 10:29 — —
28 442 9:23 — —
26 417 9:38 13:51 — ⛏ Fast Castle
22 352 11:40 — — ⛏ Fast Castle
22 350 9:51 13:59 — ⛏ Fast Castle
16 262 9:27 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,775 2,120 200 200 5,295 5,068
2,650 2,085 425 100 5,260 5,414
3,275 1,380 250 0 4,905 5,881
2,650 906 250 650 4,456 4,530
2,600 925 330 0 3,855 4,598
2,175 1,235 50 0 3,460 4,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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