AoeStats
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Arabia

509373378Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 37m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1209
+18
🇪🇸 Vikings · Spain
1167
+20
🇪🇸 Persians · Spain
1027
+25
🇦🇷 Varangians · Argentina
1428
-27
🇿🇦 Britons · South Africa
1243
-21
🇹🇼 Magyars · Taiwan
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 2,820 8:44 21:33 — ⚔ Scout Rush
38 1,405 12:41 23:52 — ⚔ Archer Rush
30 1,101 10:05 20:20 — ⚔ Scout Rush
27 1,017 8:59 22:57 — ⚔ Scout Rush
20 758 9:59 19:49 — ⚔ Scout Rush
16 601 11:13 22:34 —

Resources

Player Food Wood Gold Stone Spent Collected
15,790 7,730 6,915 200 30,635 34,390
13,645 8,155 5,415 365 27,580 29,816
12,805 6,885 5,660 850 26,200 32,245
8,270 8,135 3,890 2,340 22,635 24,518
8,320 4,863 2,080 255 15,518 16,580
5,380 3,120 440 100 9,040 10,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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