AoeStats
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Lombardia

509357034Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 102m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1261
+15
🇪🇸 Chinese · Spain
1249
+15
🇿🇦 Britons · South Africa
1227
+16
🇸🇪 Varangians · Sweden
1279
-17
🇸🇪 Cumans · Sweden
1223
-15
🇸🇪 Koreans · Sweden
1197
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 5,979 9:30 26:38 45:49 ⚔ Scout Rush
45 4,619 12:16 25:18 37:52 ⚔ Archer Rush
43 4,446 9:00 22:36 38:17 ⚔ Skirmisher Rush
33 3,376 9:24 22:41 50:03 ⚔ Archer Rush
23 2,364 9:57 26:51 50:00 ⚔ Scout Rush
23 2,373 10:17 18:19 45:26 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,045 80,815 42,870 4,945 182,675 221,587
83,015 39,781 49,020 1,900 173,716 257,592
99,680 31,675 36,055 4,820 172,230 180,009
33,185 74,850 32,200 4,585 144,820 160,427
63,865 32,979 44,770 1,500 143,114 166,323
47,240 46,204 27,580 8,300 129,324 214,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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