AoeStats
← RustyShackleford

Arabia

510227549Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 38m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
684
+12
🇺🇸 Persians · United States
584
+16
🇨🇳 Mongols · China
705
-39
🇨🇴 Danes · Colombia
468
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,040 12:17 27:31 —
23 896 10:40 25:34 — ⚔ Scout Rush
13 487 10:43 22:12 — ⚔ Scout Rush
9 344 13:45 32:21 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,760 6,647 2,805 115 20,327 22,215
7,055 5,575 1,455 880 14,965 17,734
6,750 5,440 1,470 0 13,660 15,846
7,220 3,449 1,125 230 12,024 12,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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