AoeStats
← Enlightened

MegaRandom

510273746Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 31m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1247
+16
🇫🇷 Burgundians · France
1207
+18
🇳🇿 Ethiopians · New Zealand
1247
-17
🇳🇿 Saxons · New Zealand
1245
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,190 11:04 19:18 — ⚔ M@A FC into Skirms
35 1,105 12:25 22:10 — ⚔ Archer Rush
29 923 10:43 23:55 — ⚔ Scouts into Archers
27 873 11:57 26:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,175 7,626 5,415 200 21,416 22,495
9,535 4,834 2,670 100 17,139 19,258
7,215 5,718 935 300 14,168 15,343
6,375 6,345 955 225 13,900 14,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.