Arabia
506017228Analyzed2v2 RM
·
19d ago on Sep 12, 2026·
31m 58s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
True Anomaly
20 units ordered
Skirmisher11
Militia4
Spearman3
Archer2
First military 8:18 — Militia
Hackjack37
40 units ordered
Knight35
Scout Cavalry3
Spearman2
First military 12:23 — Scout Cavalry
Alfalfa
43 units ordered
Battle Elephant20
Archer17
Militia3
Battering Ram3
First military 7:41 — Militia
PeloDeElite
46 units ordered
Cavalry Archer25
Scout Cavalry12
Knight9
First military 10:22 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
True Anomaly’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Hackjack37’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Alfalfa’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
PeloDeElite’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9