AoeStats
← True Anomaly

Arabia

506017228Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 31m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1240
+13
🇦🇷 Huns · Argentina
1208
+13
🇺🇸 Vikings · United States
1165
-13
🇺🇸 Magyars · United States
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,091 8:57 25:24 — ⚔ M@A into Archers
52 1,660 9:59 22:09 — ⚔ Scout Rush
39 1,234 8:54 21:56 — ⚔ Scout Rush
35 1,111 9:25 28:51 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,295 5,593 3,095 200 17,183 18,219
7,225 5,907 2,890 225 16,247 17,272
7,035 3,392 2,975 125 13,527 14,409
4,380 3,349 460 125 8,314 8,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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