AoeStats
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Arena

510166014Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 43m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
522
+18
🇵🇱 Maya · Poland
492
+19
🇲🇽 Bohemians · Mexico
438
+21
🇦🇷 Byzantines · Argentina
656
-24
🇵🇸 Romans · Palestinian Territories
564
-20
🇦🇷 Ethiopians · Argentina
433
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 641 10:19 17:37 — ⛏ Fast Castle
13 560 13:13 22:08 — ⛏ Fast Castle
11 489 12:10 27:08 — ⚔ Archers into Towers
9 391 19:48 27:56 38:03 ⛏ Fast Castle
7 316 13:33 26:01 — ⛏ Fast Castle
7 291 11:37 23:01 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,925 7,265 6,265 1,950 26,405 28,957
10,545 10,375 3,020 1,385 25,325 27,163
9,995 5,185 2,960 2,150 20,290 26,511
8,405 6,335 3,490 100 18,330 19,391
7,110 5,285 1,480 1,375 15,250 16,165
5,500 3,155 300 300 9,255 12,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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