AoeStats
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Arabia

508792101Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
881
+16
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846
+18
🇺🇸 Danes · United States
890
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🇦🇺 Wu · Australia
883
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,391 9:05 20:19 — ⛏ Fast Castle
31 1,450 10:00 26:52 42:02 ⚔ Scout Rush
26 1,219 10:41 25:14 37:03 ⚔ Scout Rush
24 1,116 10:08 30:27 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,720 11,413 6,405 1,500 34,038 45,437
16,965 10,825 3,030 2,825 33,645 39,262
15,065 8,458 6,875 2,850 33,248 38,989
8,975 6,264 2,105 1,780 19,124 22,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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