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Lombardia

509420790Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 68m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,231 11:23 19:25 37:10 ⛏ Fast Castle
25 1,690 10:48 17:48 35:06 ⚔ Archer Rush
25 1,672 9:42 24:40 40:23 ⛏ Fast Castle
24 1,630 13:13 24:31 40:47 ⛏ Fast Castle
23 1,584 12:00 21:01 39:15 ⛏ Fast Castle
19 1,285 14:49 26:03 37:19 ⚔ Archer Rush
15 1,008 10:58 22:02 36:08 ⛏ Fast Castle
4 267 13:24 36:17 44:25

Resources

Player Food Wood Gold Stone Spent Collected
30,490 36,930 12,590 3,310 83,320 108,458
30,785 26,455 21,690 3,575 82,505 96,736
43,855 16,515 18,525 3,350 82,245 96,058
42,945 14,295 20,200 1,400 78,840 90,246
24,835 19,720 15,885 3,675 64,115 66,827
19,645 29,900 11,520 2,790 63,855 101,017
24,420 12,805 17,075 3,620 57,920 62,884
11,075 6,135 4,510 1,815 23,535 30,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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