AoeStats
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Black Forest

509967652Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 73m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
483
+14
🇨🇦 Vikings · Canada
346
+20
🇩🇪 Tatars · Germany
484
-19
🇯🇴 Saxons · Jordan
382
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,823 13:07 20:29 38:44 ⛏ Fast Castle
18 1,318 15:27 24:19 36:08 ⚔ Drush into Scouts
12 881 15:15 30:22 41:38 ⛏ Fast Castle
10 705 18:18 33:24 45:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,925 20,676 21,625 3,450 70,676 86,935
25,910 18,455 17,125 3,755 65,245 65,625
19,340 12,390 18,230 1,610 51,570 62,031
12,815 8,820 8,540 1,890 32,065 31,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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