AoeStats
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Nomad

509962282Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
474
+10
🇮🇪 Britons · Ireland
444
+11
🇵🇪 Cumans · Peru
433
+11
🇲🇪 Persians · Montenegro
359
-12
🇪🇸 Persians · Spain
324
-10
🇨🇭 Danes · Switzerland
323
-10
Player eAPM Actions Feudal Castle Imperial Opening
13 558 19:48 — — ⚔ Scout Rush
13 543 14:38 27:12 — ⚔ Fish Boom into Scouts
12 492 15:01 28:10 — ⚔ Scouts into Archers
10 437 18:50 — — ⚔ Drush into Scouts
9 401 24:13 34:05 — ⚔ Fish Boom into Towers
8 321 22:07 37:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,150 7,195 2,290 1,100 22,735 25,636
8,145 8,020 4,205 125 20,495 21,731
8,775 5,920 1,975 945 17,615 17,567
5,860 7,395 2,480 300 16,035 19,063
7,635 6,720 570 100 15,025 18,078
4,080 3,005 110 200 7,395 6,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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