AoeStats
← MK Sinaloa

Nomad

510656342Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
934
+13
🇺🇸 Japanese · United States
858
+16
🇲🇽 Franks · Mexico
869
-15
🇨🇴 Ethiopians · Colombia
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 691 13:59 21:20 — ⚔ Scout Rush
19 540 14:57 — — ⚔ Fish Boom into Scouts into Archers
16 456 13:28 26:29 — ⚔ Archer Rush
12 346 14:47 25:42 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
4,930 4,206 1,110 1,400 11,646 12,388
5,745 4,800 795 100 11,440 12,323
4,915 2,295 1,175 750 9,135 8,710
3,510 2,740 565 870 7,685 6,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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