AoeStats
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Arabia

510210354Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 39m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1134
+17
🇺🇸 Gurjaras · United States
1134
+17
🇺🇸 Armenians · United States
1234
-53
🇺🇸 Varangians · United States
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,506 9:21 21:52 37:17 ⚔ M@A FC
47 1,857 8:56 20:01 37:49 ⛏ Fast Castle
31 1,230 8:49 19:49 36:16 ⚔ Scout Rush
24 963 11:37 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,335 8,307 3,420 1,725 30,787 32,365
14,005 9,250 5,740 850 29,845 32,001
10,640 6,129 4,605 650 22,024 26,452
10,735 4,103 2,830 200 17,868 18,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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