AoeStats
← Jumala

Nomad

509442596Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 66m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1078
+15
🇨🇭 Japanese · Switzerland
1022
+17
🇩🇪 Japanese · Germany
1054
-16
🇩🇪 Varangians · Germany
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,426 12:48 17:19 36:14 ⛏ Fish Boom FC
31 2,100 13:39 18:49 40:19 ⚔ Fish Boom FC into Skirms into Fire Galleys
24 1,600 16:53 22:32 46:01 ⛏ Fish Boom into Fire Galleys FC
14 970 13:04 16:53 40:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,220 30,038 16,410 5,200 85,868 87,084
32,320 19,245 17,585 2,900 72,050 78,331
19,280 28,805 14,015 6,650 68,750 70,544
17,110 13,929 5,345 2,750 39,134 42,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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