AoeStats
← Jumala

Nomad

509434530Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1098
+15
🇺🇸 Varangians · United States
1053
+17
🇩🇪 Japanese · Germany
1070
-16
🇩🇪 Varangians · Germany
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,146 14:24 24:12 48:48 ⚔ Fish Boom into Scouts into Fire Galleys
37 1,923 14:12 20:26 — ⚔ Fish Boom FC into Galleys into Archers
37 1,886 14:36 20:36 — ⛏ Fish Boom FC
14 738 14:27 35:30 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,260 10,329 6,865 4,755 41,209 48,551
13,425 15,095 3,530 2,575 34,625 36,711
8,605 11,122 5,775 2,465 27,967 28,118
11,130 10,555 3,155 2,475 27,315 29,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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