AoeStats
← Jumala

Pilgrims

509397101Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 79m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1052
+18
🇩🇪 Varangians · Germany
1050
+18
🇨🇴 Hindustanis · Colombia
1094
-18
🇨🇴 Wu · Colombia
1087
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 2,495 9:53 13:38 33:15 ⛏ Fish Boom FC
29 2,302 11:23 15:54 39:00 ⛏ Fish Boom FC into Fire Galleys
19 1,471 10:09 17:38 33:22 ⛏ Fish Boom into Fire Galleys FC
13 1,011 11:33 17:21 36:45 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
31,175 28,635 15,005 1,700 76,515 103,647
31,870 22,815 16,620 3,940 75,245 107,280
25,435 28,310 13,675 3,750 71,170 97,663
22,295 19,000 12,910 1,950 56,155 66,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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