AoeStats
← Jumala

Arabia

509386581Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 61m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1023
+18
🇪🇸 Huns · Spain
1000
+59
🇩🇪 Magyars · Germany
1070
-18
🇩🇪 Danes · Germany
1069
-19
Player eAPM Actions Feudal Castle Imperial Opening
72 4,419 9:21 20:50 38:23 ⚔ Archer Rush
38 2,344 10:03 21:07 44:54 ⚔ Scout Rush
33 2,032 9:44 20:31 41:45
12 748 12:14 37:31 —

Resources

Player Food Wood Gold Stone Spent Collected
60,010 23,774 12,380 3,135 99,299 111,334
32,570 14,999 13,420 2,495 63,484 64,738
24,890 22,413 10,300 1,600 59,203 64,906
6,960 4,321 2,540 750 14,571 19,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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