AoeStats
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Baltic

510819063Analyzed
3v3 RM · 21h ago on Oct 2, 2026· 59m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Slavs · Finland
1117
+13
🇬🇧 Goths · United Kingdom
1082
+14
🇫🇮 Varangians · Finland
1074
+14
🇸🇪 Koreans · Sweden
1049
-14
🇸🇪 Armenians · Sweden
1038
-14
🇸🇪 Persians · Sweden
1027
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,391 10:39 19:26 38:13 ⛏ Fish Boom into Galleys FC
39 2,317 10:02 19:41 38:29 ⛏ Fish Boom into Fire Galleys FC into Galleys
31 1,849 11:15 15:58 36:27 ⛏ Fast Castle
30 1,804 10:13 21:36 35:11 ⛏ Fish Boom
29 1,723 10:33 20:22 34:55 ⚔ Fish Boom into Archers
23 1,364 11:16 16:58 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,690 17,209 22,145 2,905 95,949 102,438
27,400 31,921 18,350 1,080 78,751 83,246
36,895 22,370 13,595 3,100 75,960 93,636
29,110 18,945 10,980 4,850 63,885 71,909
18,220 17,212 13,990 1,740 51,162 53,166
11,180 18,230 7,970 795 38,175 53,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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