AoeStats
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Yucatan

510428877Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 66m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1010
+10
🇺🇸 Italians · United States
975
+12
🇺🇸 Georgians · United States
935
+13
🇺🇸 Varangians · United States
911
+14
🇨🇴 Malay · Colombia
914
-14
🇲🇽 Franks · Mexico
895
-13
🇨🇳 Mongols · China
853
-11
🇺🇸 Ethiopians · United States
837
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 2,294 10:55 24:38 44:07 ⚔ Archer Rush
30 2,027 10:18 15:35 33:51 ⛏ Fast Castle
28 1,848 12:50 17:24 42:04 ⚔ FC into Skirms
26 1,745 12:47 16:49 35:59 ⛏ Fast Castle
26 1,727 12:55 17:06 40:34 ⛏ Fast Castle
25 1,679 11:24 17:15 35:48 ⚔ FC into Skirms
20 1,326 10:19 16:08 37:58 ⛏ Fast Castle
7 487 10:39 18:24 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
45,135 34,040 26,340 5,700 111,215 136,890
37,900 25,130 24,150 10,600 97,780 116,878
38,955 18,951 31,215 4,400 93,521 109,550
35,230 24,074 19,885 4,735 83,924 91,460
27,975 22,975 13,295 4,200 68,445 80,273
24,960 20,425 8,185 2,725 56,295 58,820
21,705 23,801 6,595 2,900 55,001 58,532
3,985 1,563 560 650 6,758 6,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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