AoeStats
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Oasis

509769169Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 70m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
996
+14
🇺🇸 Italians · United States
960
+15
🇺🇸 Burgundians · United States
918
+17
🇺🇸 Bulgarians · United States
894
+17
🇨🇱 Chinese · Chile
977
-17
🇺🇸 Saracens · United States
962
-17
🇺🇸 Japanese · United States
919
-15
🇦🇷 Spanish · Argentina
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,462 10:37 22:03 30:57 ⚔ Towers FC
31 2,190 10:50 22:37 41:04
31 2,199 11:47 21:20 43:32 ⛏ Fast Castle
28 1,949 13:03 23:00 38:11 ⛏ Fast Castle
27 1,892 11:34 19:52 33:28 ⛏ Fast Castle
27 1,871 12:43 16:42 42:42 ⛏ Fast Castle
19 1,362 13:41 27:18 — ⚔ Scout Rush
12 836 12:13 18:10 41:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,940 21,202 22,250 3,490 77,882 82,060
35,215 19,433 16,885 3,865 75,398 103,161
21,290 37,315 10,890 3,650 73,145 91,699
30,075 20,685 15,950 4,800 71,510 75,220
25,620 22,510 20,535 1,375 70,040 78,871
25,575 24,284 16,860 2,930 69,649 100,185
14,715 27,141 17,430 2,985 62,271 63,875
8,420 6,729 2,425 950 18,524 27,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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