Fortress
509297933Analyzed4v4 RM
·
5d ago on Sep 26, 2026·
64m 41s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
bensigvald
C
Feudal Age
7:53
vs 7:49
btm 47%
Castle Age
18:14
vs 12:34
btm 5%
Imperial Age
35:19
vs 28:24
btm 10%
eAPM
32
vs 25
top 31%
First military
19:09
vs 15:31
btm 27%
▼
Slow Castle Age at 18:14 — slower than 95% of analysed players on Fortress
▼
Slow Imperial Age at 35:19 — slower than 90% of analysed players on Fortress
▲
Town centers almost never idle — 16s across the first 18:14
anthony008
D
Feudal Age
10:55
vs 7:49
btm 2%
Castle Age
16:24
vs 12:34
btm 11%
Imperial Age
26:25
vs 28:24
top 31%
eAPM
15
vs 25
btm 16%
First military
25:12
vs 15:31
btm 8%
▼
Slow Feudal Age at 10:55 — slower than 98% of analysed players on Fortress
▼
Slow Castle Age at 16:24 — slower than 89% of analysed players on Fortress
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 25:12 (Spearman) — later than 92% of analysed players on Fortress
▲
Town centers almost never idle — 7s across the first 16:24
Orangetang
C
Feudal Age
7:34
vs 7:49
top 38%
Castle Age
14:44
vs 12:34
btm 21%
Imperial Age
29:14
vs 28:24
btm 43%
eAPM
16
vs 25
btm 19%
First military
18:29
vs 15:31
btm 31%
▼
Slow Castle Age at 14:44 — slower than 79% of analysed players on Fortress
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (20:26) — usually safest before it
▲
Town centers almost never idle — 4s across the first 14:44
athmaniac
C
Feudal Age
8:40
vs 7:49
btm 20%
Castle Age
13:49
vs 12:34
btm 30%
Imperial Age
30:19
vs 28:24
btm 34%
eAPM
23
vs 25
btm 44%
First military
35:17
vs 15:31
btm 0%
▼
Slow Feudal Age at 8:40 — slower than 80% of analysed players on Fortress
▼
First military only at 35:17 (Spearman) — later than 100% of analysed players on Fortress
BlueGuardian
D
Feudal Age
9:53
vs 7:49
btm 5%
Castle Age
15:05
vs 12:34
btm 18%
Imperial Age
25:55
vs 28:24
top 25%
eAPM
12
vs 25
btm 9%
First military
17:30
vs 15:31
btm 36%
▼
Slow Feudal Age at 9:53 — slower than 95% of analysed players on Fortress
▼
Slow Castle Age at 15:05 — slower than 82% of analysed players on Fortress
▲
Fast Imperial Age at 25:55 — faster than 75% of analysed players on Fortress
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
miss pang pang
A
Feudal Age
7:19
vs 7:49
top 27%
Castle Age
11:21
vs 12:34
top 16%
Imperial Age
27:08
vs 28:24
top 38%
eAPM
22
vs 25
btm 37%
First military
41:52
vs 15:31
btm 0%
▲
Fast Feudal Age at 7:19 — faster than 73% of analysed players on Fortress
▲
Fast Castle Age at 11:21 — faster than 84% of analysed players on Fortress
▼
Loom after the Feudal click (10:30) — usually safest before it
▼
First military only at 41:52 (Trebuchet) — later than 100% of analysed players on Fortress
▲
Town centers almost never idle — 4s across the first 11:21
Fulgur
C
Feudal Age
7:56
vs 7:49
btm 45%
Castle Age
18:36
vs 12:34
btm 5%
Imperial Age
38:38
vs 28:24
btm 5%
eAPM
36
vs 25
top 22%
First military
12:23
vs 15:31
top 19%
▼
Slow Castle Age at 18:36 — slower than 95% of analysed players on Fortress
▼
Slow Imperial Age at 38:38 — slower than 95% of analysed players on Fortress
▲
High eAPM (36) — top quarter of analysed players
▲
Early military at 12:23 (Scout Cavalry) — earlier than 81% of analysed players on Fortress
▲
Town centers almost never idle — 19s across the first 18:36
allenchien1968
D
Feudal Age
9:55
vs 7:49
btm 5%
Castle Age
16:21
vs 12:34
btm 11%
Imperial Age
29:37
vs 28:24
btm 40%
eAPM
20
vs 25
btm 31%
First military
27:28
vs 15:31
btm 4%
▼
Slow Feudal Age at 9:55 — slower than 95% of analysed players on Fortress
▼
Slow Castle Age at 16:21 — slower than 89% of analysed players on Fortress
▼
First military only at 27:28 (Monk) — later than 96% of analysed players on Fortress
▲
Town centers almost never idle — 7s across the first 16:21